Dominique is a Principal Environment Artist, whose favourite thing about being an Environment Artist is the ability to tell stories and deliver amazing experiences. He’s been in the video game industry since 2015 and is currently working at The Chinese Room. He’s worked on titles such as For Honor, Hyperscape, Synced: Off-Planet and Disney Infinity, and with clients such as Ubisoft, LucasArts, Avalanche, NeXt Studios and Dekogon. ?
As an Environment Artist, he focuses on modelling, level design and texturing pipelines for games and enjoys exploring lighting and more technical skillsets.