WHAT’S GOING ON AT SDC Over 80 talks and sessions, each from one of the nine discipline streams, across two days of collaborating and learning to help create game development excellence. FILTER BY DISCIPLINE Show allArtAudioCodeDesignGuest SessionLive OpsMulti-disciplinePersonal Development & BusinessProductionQA Art From fish to tech art: How outside interests can inspire your work Nina Klos Dude and the Brain – personal projects and how we can benefit from them professionally Dario Jelusic The natural origins of real-time VFX and its impact on players Auguste Lubickaite Style, Trends, Immersion and Abstraction – Developing UI Art Direction Leanne Bayley World Building With Graphic Design Dan Gilmore Material Layering Systems in Unreal; What are they? And why you should use them? Chris Pollitt Game Animation Fundamentals – for EVERYONE. Candace DeBacker Game Animation Fundamentals for EVERYONE. Candace DeBacker Audio Machine learning for game audio Francesco Ameglio Accessibility Through Audio Luke Wilson Code Mastering Gameplay Networking Mark Bryant The Art of Making Artificial Intelligence Stupid Sarah Cook Design What have I learned about learning how to learn… and roundabouts Gabriel Chauri Impostor Syndrome: Every developer’s final boss Melissa Young The Curse of Knowledge in Game Development Kat Neale Guest Session Breaking Boundaries in Narrative – A Conversation with Rhianna Pratchett, hosted by Zoe Curnoe Rhianna Pratchett Procedural Content Generation in UE5 Arran Langmead Building multiplayer games with PlayFab Norbert Gaal SpecialEffect Presents – Levelling the Playing Field, Accessibility in Gaming Harry Nelson Liam Lawler Live Ops The Lifecycle of LiveOps – from MVP to Global Sean Quinn Laine Baker Multi-discipline What is Technical Design and how can we help you Michelle Chapman The Future of Cloud Gaming Mark EastonJoe Pietroni Personal Development & Business Working with Neurodiversity Hannah Corcoran The Introverted Lead Agnieszka Przepiorkowska Production Don’t blend in! Be the oddball Farhana Khan Deliver your Deliverables – How to get a development team thinking logistically Chris Pettitt How to create an authentic video game Peter Willington Reaching for the stars Tess Cartwright Checking your list, checking it twice! Christina Ermongkonchai Chasing Value – Evolutionary Production Management Ivelin Ivanov QA Due to the confidentiality of these talks they are only available to Sumo people