The concept of LiveOps as an approach to game development and management is relatively new, yet the industry is fast-moving in this direction. Every year more games are developed with a live service model in mind, and mobile in particular sees the majority of its revenue come from live service titles. In this talk, we'll take a high-level view of the end-to-end LiveOps Cycle, starting at pre-production, all the way through to post-launch.
•A strong understanding of the overall end-to-end Live Ops Cycle
•Key areas for consideration when planning the live service requirements
•The key people needed to build a strong Live Ops team
•How this comes together to deliver a robust Live Service game