John O Donnell (Lead Designer) and Tess Cartwright (Producer) team up to create the vision of the Mars Horizon series informed by the experiences of actual humans in the space industry.
An inspiring talk to encourage developers to seek out those with the knowledge and ask questions to inform their real-world content.
•Open-minded research and how it can change the mechanics and content of your game.
•The difference between a long-term partnership and a one-off interview.
•How getting the most out of these discussions should feel like a win-win for both sides.
•Our story: The budding friendship of the lead game designer and producer who embarked on field research in Iceland to ensure the authenticity of the rocket launches in their game.
•A step-by-step guide on how to get started on approaching the experts who hold the key to your real-world game content.