SESSION OVERVIEW
In this session Arran Langmead, Senior Content Developer for Epic Games, will demonstrate the new procedural tools in UE5. A brand new plugin for 5.2, PCG is a node based procedural placement tool that will change the way you build levels. Starting with an overview of some example PCG assets, we’ll look into how nodes are made and how you can build complex logic to create incredible procedural assets.
KEY TAKEAWAYS
•How to build complex procedural systems in Unreal Engine 5 using PCG
•Creating custom nodes for use in PCG
•Creating re-usable graphs
•Demonstrate different use cases for PCG!