Accessibility Through Audio

SESSION OVERVIEW

If we want to make video games that are truly accessible to everyone, audio design has a key role. From simple features like spatialized audio and volume sliders, through to advanced audio cues and ping systems, this talk will cover a number of ways that audio teams can improve accessibility in their games, as well as demonstrating how other teams can achieve this through collaboration with audio .

KEY TAKEAWAYS


• An introduction to key audio features that can contribute to accessibility.
• How other teams can collaborate with audio to create more accessible games.
• Creating a consistent approach to audio accessibility across all of our games

YOUR SPEAKER(S)